Codename: ICEMAN (aka Code-Name: ICEMAN)is an EGA adventure game created by Jim Walls, and it was developed and published by Sierra On-Line on December 1989. The game was made using the SCI0 engine. The game features a story of espionage, inventory-based puzzles, secret agent and military procedures, and a sense of humor. They also include pop cultural references. The game is currently owned by Activision.
Codename: PHOENIX was mentioned in Sierra promotional material, suggesting that ICEMAN was meant to be the first part of a Codename series. However, disappointing sales ended the would-be franchise after one game.
Code-Name: ICEMAN can be purchased at Good Old Games.
Description[]
It's the beginning of the 21st century and the world is experiencing a global oil shortage, with Tunisia being one of the few countries that still possesses a large supply of it. Attracting the attention of the United States and the Soviet Union as potential buyers for the oil, Soviets kidnap the US ambassador to provoke an international incident. Returning from his beach vacation after a one-night stand with an mysterious woman, Lt. Commander Johnny Westland, a US Naval Officer, is sent to Tunisia with the order of rescuing the ambassador and preventing further escalation of the conflict.
Gameplay[]
CodeName: ICEMAN plays just like Sierra's other adventure games in which the player can navigate the protagonist in eight different directions from third-person view while typing text commands to interact with characters and the environment. ICEMAN is similar to the Police Quest series in that it relies on realistic procedures outlined in the game's manual. This includes providing first aid, following military instructions, and engaging in bureaucracy. A large portion of the game takes place in a submarine, requiring the player to navigate it.
Reception[]
Computer Gaming World in 1990 liked the simulation sequences, improved parser, art, difficult puzzles, and sound card support, but said that the iceberg sequence became boring. It concluded that fans of Sierra adventures or James Bond would enjoy the game.[1] In a 2007 review, Dante Kleinberg of Adventure Gamers gave ICEMAN 1.5 stars out of 5, citing dead end situations and frustrating simulator sequences. Kleinberg however praised the game's "classic Sierra look and feel."[2]
Credits[]
- Game Designer: Jim Walls
- Executive Producer: Ken Williams
- Producer: Guruka Singh Khalsa
- Programming: Pablo Ghenis, J. Mark Hood, and Doug Oldfield
- Additional Programming: Juan Carlos Escobar, Robert W. Lindsley, Larry Scott, and David Skinner
- Development System: Pablo Ghenis, Stuart Goldstein, Robert Eric Heitman, Jeff Stephenson
- Atari ST Version: Corey Cole and John Rettig
- Artists: James Larsen and Cheryl Loyd
- Additional Artwork: Jeff Crowe, Gerald Moore, Kenn Nishiuye, Cindy Walker
- Composer and Sound Effects: Mark Seibert
- Quality Assurance: Jennifer Cobb and Mike Harian
- Special Thanks to: Robert Stewart (U.S.N.)
- Documentation Writing: Marti McKenna and Jim Walls
- Package Design: John T. Shaw
External links[]
- Sierra Help, Codeman: ICEMAN Help
- Sierra Chest, Codename ICEMAN
- Moby Games, Codeman: ICEMAN
- The Spoiler, Codeman: ICEMAN
- The Cutting Room Floor, Codeman: ICEMAN
- Hardcore Gaming 101, Codeman: ICEMAN
- Midi Music Adventures, Codeman: ICEMAN Soundtrack
- OPL3.com, Codename: Iceman Soundtracks (Roland mt-32 / Yamaha FB-01)
- Review in Games International
References[]
- ↑ Chaut, Michael. "The Iceman Computeth! / Sierra's "Code-Name: Iceman"", Computer Gaming World, May 1990, pp. 48. Retrieved on 16 November 2013.
- ↑ Dante Kleinberg (2007-10-19). Codename: ICEMAN. Adventure Gamers. Retrieved on 2010-01-12.